Archive for September, 2011
While the weekend I had an idea for a very small and simple shooter. I don´t know exactly why I started such a project because I don´t like 08/15 games. The game should take place in a skyscraper in which are terrorists or something. As you can see the game seem to be something very special. After working 3 days on that I decided to cancel it because I had no fun while making it. This of course is better for The Legend´s End because I had a little pause of it and I can concentrate now fully on it. Tomorrow I´ll continue developing TLE. But I wanted your opinion on my project so I´ll share a few screens with you.
This post will be the last one for a few days. I tried to make some bigger progress today, so I modelled a “ring-shaped light”, which is very important for the next boss fight phase. I didn’t use any special UVs, and the material was taken from UDK.
At last I added some Kismet code for the “ring”.
Today I finished my work at the first phase of the boss fight. To beat this phase, you have to strike at an energy sphere, spawning on the ground.
For this, I used Kismet most of the time and also made an transition to the next phase.
The particle effect is nothing special, used from UDK.
Today I began with modelling the pillars. This wasn´t really hard, so I´ll skip this. The pillars as you see them now are just placeholders for pillars with much more polys. At last I added a few trigger to expand the combat a little bit.
Today I had better progress then the days before. I created a first (very provisional at all) part of the boss fight and made a little scripting for the camera. By the help of this the game should look some more epic and better orchestrated. I programmed the gameplay with Kismet and some triggers.
Also the camera was (far easy) created with Kismet. Every time the player activates a specific trigger, the next camera (which are all just placed in the level) becomes “CamTarget”.
After this posting I won’t record every day of development at the blog.
There’s no sense in it, because at some days I have little process only. As you could understand, recording every one of them would be a waste of time.
I skip Day 29 respectively.
Today I embellished the level itself, because the rear part had a big lack of detail.