Archive for November, 2011
I told you that I didn´t liked my old gameplay so I replaced it. Here is a new trailer which covers almost all of the planned gameplay. Please comment!
“This is a very early gameplay trailer of my game The Legend´s End. The game will take place in a fantasy world and is much inspired by Shadow of the Colossous, Zelda and Sword and Sworcery. The hero has to kill ten guardians and absorb their power to free the world from a horrible curse. I´m not very far in development now, so feedback would be great. Of course this gameplay is not final and I willl add my own character and I will try to replace the UDK models by my own. The whole game is made with the UDK and Blender. If you have problems understanding what is happening in the trailer here a description: 1. The hero walks on a hill. He jumps down and he lands in an arena. He moves towards the sword which is covered by a metallic sphere. 2. The sword wakes up and transforms into a blue energy sphere. 3. The energy ball charges an attack. While that another energy sphere warps around the field and the hero tries to destroy it. He is hit one time by the charged attack. 4. The energy ball let a big rotating thing appear. When the hero collides with it he loses energy. While that other energy sphere are moving around and the player tries to destroy these.”
I worked a few days much on TLE. Because I had no idea for additional gameplay I decided to work on the beginning cutscene of the game. Feedback would be very great and important for me. Also the cutscene is not final.
“This is the beginning cutscene of my game The Legend´s End. The game will take place in a fantasy world and is much inspired by Shadow of the Colossous, Zelda and Sword and Sworcery. The hero has to kill ten guardians and absorb their power to free the world from a horrible curse. I´m not very far in development now, so feedback would be great. Of course this cutscene is not final and I will add music and some sounds to it. The whole game is made with the UDK and Blender.”
First I concentrated on small details. I added a giant wall and make the lightpillars shine. But the most important thing is that I completed a new phase of gameplay. In this Frintuhor is charging a special attack. While he is doing this the player must attack a violett sphere which is warping over the ground.
These days I finished the third phase. I implemented a few new meshes and “enemys” called Quarads who block your way while you´re hunted by the Slizer (the big violett thingy). I also tried out a new camera angle but it´s not very great so I deleted it a few days later.
I focused on making a new phase of gameplay. You maybe noticed the hill in the level. The next phase will take place there. I´ve already wrote the code so Frintuhor, the enemy, is moving to the small cliff. In the game you have to reach that cliff and jump on him. I also implemented a few new camera angles so the game looks more epic now.